Test Level light positions

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Torch/Particle Effect positions for map-20kdm2

// Add particle effects to test GFXManager
void CGameStateLevel01::addParticleEffects(CGameManager* pManager)
{
   CGameParticleEffect* m_pFire = new CGameParticleEffect();
   pManager->getFXManager()->AddParticleEffect(pManager, m_pFire, vector3df(-20, 8, -4));
   pManager->getFXManager()->AddParticleEffect(pManager, m_pFire, vector3df(240, 8, -2));
   pManager->getFXManager()->AddParticleEffect(pManager, m_pFire, vector3df(232, 8, 206));
   pManager->getFXManager()->AddParticleEffect(pManager, m_pFire, vector3df(-26, 8, 202));
   pManager->getFXManager()->AddParticleEffect(pManager, m_pFire, vector3df(340, 208, -598));
   pManager->getFXManager()->AddParticleEffect(pManager, m_pFire, vector3df(268, 214, -913));
   pManager->getFXManager()->AddParticleEffect(pManager, m_pFire, vector3df(-54, 214, -913));
   pManager->getFXManager()->AddParticleEffect(pManager, m_pFire, vector3df(-132, 208, -611));
   pManager->getFXManager()->AddParticleEffect(pManager, m_pFire, vector3df(-400, 144, -459));
   pManager->getFXManager()->AddParticleEffect(pManager, m_pFire, vector3df(-238, 149, 96));
   pManager->getFXManager()->AddParticleEffect(pManager, m_pFire, vector3df(-403, 149, 655));
   pManager->getFXManager()->AddParticleEffect(pManager, m_pFire, vector3df(622, 148, 652));
   pManager->getFXManager()->AddParticleEffect(pManager, m_pFire, vector3df(442, 145, 94));
   pManager->getFXManager()->AddParticleEffect(pManager, m_pFire, vector3df(621, 155, -462));
   pManager->getFXManager()->AddParticleEffect(pManager, m_pFire, vector3df(1127, 295, 482));
   pManager->getFXManager()->AddParticleEffect(pManager, m_pFire, vector3df(1212, 292, 734));
   pManager->getFXManager()->AddParticleEffect(pManager, m_pFire, vector3df(1128, 285, 987));
   pManager->getFXManager()->AddParticleEffect(pManager, m_pFire, vector3df(796, 292, 1149));
   pManager->getFXManager()->AddParticleEffect(pManager, m_pFire, vector3df(796, 292, 832));
   pManager->getFXManager()->AddParticleEffect(pManager, m_pFire, vector3df(443, 290, 830));
   pManager->getFXManager()->AddParticleEffect(pManager, m_pFire, vector3df(444, 272, 1155));
   pManager->getFXManager()->AddParticleEffect(pManager, m_pFire, vector3df(116, 272, 986));
   pManager->getFXManager()->AddParticleEffect(pManager, m_pFire, vector3df(492, 314, -560));
   pManager->getFXManager()->AddParticleEffect(pManager, m_pFire, vector3df(753, 310, -560));
   pManager->getFXManager()->AddParticleEffect(pManager, m_pFire, vector3df(-532, 307, -560));
   pManager->getFXManager()->AddParticleEffect(pManager, m_pFire, vector3df(-277, 307, -560));
}
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