Test Level light positions
From IrrWizard
[edit]
Torch/Particle Effect positions for map-20kdm2
// Add particle effects to test GFXManager
void CGameStateLevel01::addParticleEffects(CGameManager* pManager)
{
CGameParticleEffect* m_pFire = new CGameParticleEffect();
pManager->getFXManager()->AddParticleEffect(pManager, m_pFire, vector3df(-20, 8, -4));
pManager->getFXManager()->AddParticleEffect(pManager, m_pFire, vector3df(240, 8, -2));
pManager->getFXManager()->AddParticleEffect(pManager, m_pFire, vector3df(232, 8, 206));
pManager->getFXManager()->AddParticleEffect(pManager, m_pFire, vector3df(-26, 8, 202));
pManager->getFXManager()->AddParticleEffect(pManager, m_pFire, vector3df(340, 208, -598));
pManager->getFXManager()->AddParticleEffect(pManager, m_pFire, vector3df(268, 214, -913));
pManager->getFXManager()->AddParticleEffect(pManager, m_pFire, vector3df(-54, 214, -913));
pManager->getFXManager()->AddParticleEffect(pManager, m_pFire, vector3df(-132, 208, -611));
pManager->getFXManager()->AddParticleEffect(pManager, m_pFire, vector3df(-400, 144, -459));
pManager->getFXManager()->AddParticleEffect(pManager, m_pFire, vector3df(-238, 149, 96));
pManager->getFXManager()->AddParticleEffect(pManager, m_pFire, vector3df(-403, 149, 655));
pManager->getFXManager()->AddParticleEffect(pManager, m_pFire, vector3df(622, 148, 652));
pManager->getFXManager()->AddParticleEffect(pManager, m_pFire, vector3df(442, 145, 94));
pManager->getFXManager()->AddParticleEffect(pManager, m_pFire, vector3df(621, 155, -462));
pManager->getFXManager()->AddParticleEffect(pManager, m_pFire, vector3df(1127, 295, 482));
pManager->getFXManager()->AddParticleEffect(pManager, m_pFire, vector3df(1212, 292, 734));
pManager->getFXManager()->AddParticleEffect(pManager, m_pFire, vector3df(1128, 285, 987));
pManager->getFXManager()->AddParticleEffect(pManager, m_pFire, vector3df(796, 292, 1149));
pManager->getFXManager()->AddParticleEffect(pManager, m_pFire, vector3df(796, 292, 832));
pManager->getFXManager()->AddParticleEffect(pManager, m_pFire, vector3df(443, 290, 830));
pManager->getFXManager()->AddParticleEffect(pManager, m_pFire, vector3df(444, 272, 1155));
pManager->getFXManager()->AddParticleEffect(pManager, m_pFire, vector3df(116, 272, 986));
pManager->getFXManager()->AddParticleEffect(pManager, m_pFire, vector3df(492, 314, -560));
pManager->getFXManager()->AddParticleEffect(pManager, m_pFire, vector3df(753, 310, -560));
pManager->getFXManager()->AddParticleEffect(pManager, m_pFire, vector3df(-532, 307, -560));
pManager->getFXManager()->AddParticleEffect(pManager, m_pFire, vector3df(-277, 307, -560));
}
